After busy couple of weeks of planning, shooting and editing, we can happily present our final Creative Media Production project: Greatly Troubling Anxiety. The film is an interactive story about the perils of social interaction, as well as a parody of the popular video game series Grand Theft Auto. There are multiple story-lines and endings you can pick, and although

On sight in the woods outside Bolton
there is a ‘correct’ ending, even the bad endings were written to be fun. The aim was to make the film repayable, not actually story-driven.
Everyone was able to contribute in their own way, bringing their own specialties to the table. Marcus used his drone for the overhead shots as well as playing the role of protagonist, Bryn directed and kept everyone on track, Josh compiled the footage and assumed role of Editor while Dualta laid down the beats you can hear during the film.
The trickiest part of this project by far was the edit. Each scene had to be sorted according to the different choices the viewer could pick, not to mention the many, many graphics added in post. Many of these little touches were meant bring the film closer to the video-game style we were looking to mimic such as the drone zoom-ins, loading screen transitions, and HUD overlays.
As part of the Grand Theft Auto aesthetic, colour digital graphics were produced. This ranged from trying to emulate the famous Grand Theft Auto font and create a logo for the project. To also creating personalized loading screens featuring all members of the team digitally painted by Josh. These custom graphics/animations served not only to help bring the edit together but to also mirror the iconic Grand Theft Auto loading screen art which even to this day is still a staple for their fans.
Time allocated to graphics production also had to be split into end slates, that would signify to the player(viewer) that they’d made it to some form of fail state or that they had managed to navigate the winding branches to reach the ‘true ending’. We wanted to place more importance on replay ability and enjoying the journey rather then the destination. This meant that not only in the writing stage but also during graphics production that we wanted humour and viewer curiosity to drive them through the project multiple times.
After coming up with the idea for the film we decided we needed theme music. Dualta, being the music maker in the group, was tasked with the production of a track. This was achieved using Cubase Pro and a myriad of differing samples, plugins and processors.
To start with, just like most tunes Dualta makes we begin with a kick drum, then a snare and some percussion. EQ’ing as we go on each and every track. And also getting the basic rhythm of the tune down immediately so you can gain a feel for the tempo etc. For all Dualta’s eq work he uses the FabFilter series as the visual graphics they provide and the spectrum analyzer on the eq themselves, it’s incredibly easy to identify unwanted frequencies and remove them as you please. In the end though Dualta went slightly crazy on this one with about fifteen to twenty separate different hat and shaker tracks. He found the flute samples pretty early on in the process of creating this tune and we were very happy with the distinctive melody they bring to the tune, and allows us to create instant audio recognition in the cutscenes with a quick run through of 4 or 8 bars.
For the bass line and sound fx he used a combination of the Native Instruments Massive plug in which is an incredibly powerful wavetable software synthesizer which can basically do anything you need a synth to do, Spectrasonics Omnisphere which is an absolute beast of a sample based synthesizer and last but not least the Serum Xfer wavetable synth which by no means is inferior to Massive. All three of these combine to make probably all the software synths you could ever need.
“Overall I think the music worked very well for the intro titles and I very much enjoyed writing the music and editing it for this project, this is something I can hopefully do a lot more of in the future I hope you enjoyed it.” – Dualta
Finally, we decided to go for a silly ending that would be reminiscence of a video game easter egg, complete with a cheesy 50’s sci-fi tracker beam. A final touch for anyone who managed to actual beat our dumb film.

Overall, we had great fun making the film – even after editing hell. If we had more time we would’ve added more variety to the options in the film and perhaps added more graphics in post, but we’re all very happy with how the film came out in the end.
Enjoy!


After all that boring organisation, we were finally ready for the fun part. Filming took place over several days, in a variety of locations. These